ZQ1: The Words and Deeds of the Chain of Tlachic
The Words and Deeds of the Chain of Tlachic , by Joe Young and Vivian Johnson The pitch: a dungeon-delving campaign frame about a clan of immortal dwarves seeking to reclaim their ancestral fortress after the defeat of the sorceress who conquered it and enslaved them. Why I backed: I’m a sucker for a high-concept fantasy campaign, and I like the idea of dangerous rogue-like dungeon crawling with characters that rise again back at their forge after they’re slain. For an immortal, risking death is a fair gambit, and it opens up new possibilities for dungeon design as well. What I received: A surprisingly long (60 pages), dense-feeling zine with a slippery cover. The zine has minimal art and layout. The art is scratchy but some pieces are quite evocative. How it works: This is a systemless megadungeon of significant scale and ambition. To fit the zine format, there are no room descriptions. Instead, each zone map is accompanied by a page or two of information about the most import